Edited from live moments.
I review stream footage, cut the moments with a clear payoff, publish across channels, and keep the best work in the clip archive. The current series includes CS2 videos and Lab Files.
Watch on YouTube ↗ABOUT DTRT LAB
DTRT Lab is my independent home for creator work and original worlds. I’m Ian Ferraro. DTRTC is the stream channel; the Lab brings the edited videos, decisions, and dated results into one place.
PUBLIC NOW
I review stream footage, cut the moments with a clear payoff, publish across channels, and keep the best work in the clip archive. The current series includes CS2 videos and Lab Files.
Watch on YouTube ↗The public dashboard shows dated observations, campaign gains, historical inventory, publishing records, and the limits of each measure. It is a saved record, not a direct real-time feed or a promise of future reach.
Open the dashboard ↗DTRT AFTERLIGHT is an original story-driven FPS project. Volume One is readable. The game and playable island are still in development; there is no public demo.
Explore AFTERLIGHT ↗THE PERSON BEHIND IT
Outside the Lab, I work in collision repair as a Service Advisor and Estimator. That work has taught me to track details, coordinate people, explain decisions, and follow a job through. I bring the same discipline here: publish the work, check the evidence, improve the next release.
I’m putting this work in public so people can see what I make and decide whether there is a real fit to collaborate or hire me. Long term, my goal is to use future Lab revenue to help Puerto Rico businesses; no funding program is active yet. Read my dated professional history or visit my LinkedIn profile.
FIND THE LAB
CONNECT
For a collaboration, a role, a useful critique, or a question about the work, contact me directly.