Pre-dawn electronics shop on a wet street in Añasco. Story still, not captured gameplay.

DTRT Lab · DTRT AFTERLIGHT

In development

The island remembers.

A grounded FPS campaign set in Puerto Rico. Skill, survival, investigation, and the cost of what you record. Training is part of the game — it is not the whole game.

Verified 2026-09-18. No public demo. Story still in the hero, not a gameplay screenshot. See the wider creator work and live results at DTRT Lab.

What this is

Campaign first. Range when you need it.

DTRT AFTERLIGHT is the public name of the game and part of Ian's wider DTRT Lab work. Today you can read Volume One and request the internal Windows range. The playable island is not released.

Campaign

In development

Story you can read now

Gabriel Vélez, Añasco, 2032. A radio. A call that should not be possible. Volume One is complete on this site. The playable campaign is not.

Combat

In development

Stop to score

Move, stop, earn the shot. Walking heads never count. That law is live on the internal range, not in a public match.

World

In development

West-coast Puerto Rico

Añasco, Mayagüez, Cabo Rojo, Rincón. Real regions. Invented interiors. These stills are not finished maps.

Training

In production

12 m first-bullet lane

Practice → review → find a weakness → train it → retest. Request-only Windows build. Not a public trainer.

Music

In development

Shop-bench radio

Audio previews are paused while commercial-use rights are checked. In-game radios as unlocks are not a verified public feature.

World

Places the story uses

Fiction, 2032. Geography is regional. Events and organizations are invented. None of these are claimed as complete playable maps.

Añasco shop at dawn

Añasco

Gabriel’s shop. Real municipality. Invented interior. Story still.

Blue door on a flatbed in Mayagüez

Mayagüez

A door that records a family. Not a city map you can load.

Cabo Rojo dry yard

Cabo Rojo

Southwest light, outside protected habitat. Story still.

Story

La isla recuerda

His mother has been dead for fifteen years. Someone has learned how to make her ask for help.

Gabriel Vélez repairs radios in Añasco. A call from his missing sister uses a voice that should be gone. Volume One follows the evidence without handing you the ending on this page.

Evidence

What you can actually see

No public gameplay video of the campaign. Range images are in-engine lookdev. Afterlight portraits and shops are story stills.

Indoor range, UNIT 12 dummy
in-engine Training range lookdev
Añasco shop story still
concept Story still — not captured gameplay
West relay story still
concept West relay, Volume One

Current development

18 September 2026

Public pages now lead with AFTERLIGHT as the campaign. Training stays real and request-only. Full dated notes from 28 August are on Updates.

Read release notes from the beginning

Unreal Engine 5. Windows. Offline. No account. Store off. No Steam app ID published.

Next

Follow the build.

There is no download button that works. Request access or read the story.