Campaign
In developmentStory you can read now
Gabriel Vélez, Añasco, 2032. A radio. A call that should not be possible. Volume One is complete on this site. The playable campaign is not.
DTRT Lab · DTRT AFTERLIGHT
In development
A grounded FPS campaign set in Puerto Rico. Skill, survival, investigation, and the cost of what you record. Training is part of the game — it is not the whole game.
Verified 2026-09-18. No public demo. Story still in the hero, not a gameplay screenshot. See the wider creator work and live results at DTRT Lab.
What this is
DTRT AFTERLIGHT is the public name of the game and part of Ian's wider DTRT Lab work. Today you can read Volume One and request the internal Windows range. The playable island is not released.
Campaign
In developmentGabriel Vélez, Añasco, 2032. A radio. A call that should not be possible. Volume One is complete on this site. The playable campaign is not.
Combat
In developmentMove, stop, earn the shot. Walking heads never count. That law is live on the internal range, not in a public match.
World
In developmentAñasco, Mayagüez, Cabo Rojo, Rincón. Real regions. Invented interiors. These stills are not finished maps.
Training
In productionPractice → review → find a weakness → train it → retest. Request-only Windows build. Not a public trainer.
Music
In developmentAudio previews are paused while commercial-use rights are checked. In-game radios as unlocks are not a verified public feature.
World
Fiction, 2032. Geography is regional. Events and organizations are invented. None of these are claimed as complete playable maps.
Gabriel’s shop. Real municipality. Invented interior. Story still.
A door that records a family. Not a city map you can load.
Southwest light, outside protected habitat. Story still.
Story
His mother has been dead for fifteen years. Someone has learned how to make her ask for help.
Gabriel Vélez repairs radios in Añasco. A call from his missing sister uses a voice that should be gone. Volume One follows the evidence without handing you the ending on this page.
Evidence
No public gameplay video of the campaign. Range images are in-engine lookdev. Afterlight portraits and shops are story stills.
Current development
Public pages now lead with AFTERLIGHT as the campaign. Training stays real and request-only. Full dated notes from 28 August are on Updates.
Read release notes from the beginning
Unreal Engine 5. Windows. Offline. No account. Store off. No Steam app ID published.
Next
There is no download button that works. Request access or read the story.